fracture: main character hi res model
2007. This was the Main Character model for the PS3/XBox360 title Fracture that I built while working at Day1Studios. This was the primary version of the character before additional gameplay related art was added to him, by Day1Studios, for the final version of the game.
The idea was to get a young soldier with an ‘everyman’ type of personality. He should look protected in his gear but still have mobility. Because he’s climbing mountains and leaping into and out of the dynamically created craters.
Built in 3DS Studio Max and ZBrush.
