fracture: workerbot hi res model
2007. This was one of the prop models for the PS3/XBox360 title Fracture that I built while working at Day1Studios.
The worker bot was an ambient model rigged with Havoc physics that was placed in the environments. The worker bot was designed to not topple over when the player effects the terrain beneath it, hence the spider leg design.
Built in 3DS Studio Max. Concept for the Bot was created by one of the most talented mechanical designers I have worked with, Elliot Lilly.
