Troy L. Perry

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fracture: hammerhead textures

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2007. This was the Hammerhead Enemy Soldier model for the PS3/XBox360 title Fracture that I built while working at Day1Studios.

All of the enemy characters in the game were bio-engineered super soldiers. The Hammerhead was designed to add variety to the enemy forces. His musculature was intended to give the impression that his jumping and running capabilities were greater than that of the player’s own character.

Hi-res model of the Hammerhead can be found here.

Built in 3DS Studio Max and ZBrush. Textured in Photoshop.

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