Troy L. Perry

3D Artist
Games

Viking Pilot: Nova Covert Ops

Pilot

PilotScene

General Davis: Nova Covert Ops realtime cutscene model

Davis

Reigel: Nova Covert Ops realtime cutscene model

ReigelFinal

Nova: Covert Ops realtime cutscene model

NovaFinal

Starcraft 2 Heart of the Swarm: Drop Pod Hi Res

droppodhi

In game model:

droppodingame

2012: I modeled and textured these pods which appeared in the Cinematics for Heart of the Swarm. These are deployed from Battlecruisers to penetrate the defenses of enemy structures. I used a lot of floating geometry on this model to cut down on modeling time, since the model was build solely for the purpose of baking down to a low res.

Starcraft 2 Heart of the Swarm: Drop Pod

droppodingame

Turntable Video:

Hi Res Model:

droppodhi

2012: I modeled and textured these pods which appeared in the Cinematics for Heart of the Swarm. These are deployed from Battlecruisers to penetrate the defenses of enemy structures. Once landed, marines deploy from them.

Starcraft 2 Heart of the Swarm: Elite Guard Hi Res

elitehirotationcomp

 

 

Starcraft 2 Heart of the Swarm: Elite Guard

EliteGuardShortFinal

FX Animation:

Hi Res Model:

elitehirotationcomp

2012: I modeled and textured this Elite Guard Marine model that appears in the cinematics for Starcraft 2: Heart of the Swarm.  The idea was to create a psionically shielded marine that can withstand the awesome powers of Kerrigan should she ever escape from her prison.

Starcraft 2: Zerg homeworld

Zerus_shot

 

2012: For this scene I setup the entire shot layout and modeled some of the vegetation. I also created the atmospherics and FX for this and multiple other shots that take place on the Zerg homeworld.

Shot is taken in the Starcraft 2 Engine.

Overwatch Styled Marine

Marine_comp

marinehicomp

 

2012: Just for fun.

W.I.P. Mech Pilot

2017 1113

starcraft 2 wings of liberty: flagship hallways

2009. I modeling and textured these hallways for an in-game cinematic.

 

 

starcraft 2 wings of liberty: Hanger Deck

2009. I modeled and textured this set for an in-game cinematic.

rnd_set05

 

Cutscene Editor 072

starcraft 2 wings of liberty: platform

2009. I modeled and textured these props for an in-game cinematic.

starcraft 2 wings of liberty: flagship corridor

2010. I modeled and textured this set for an in-game cinematic.

 

 

starcraft 2 wings of liberty: camera prop

2010. A reporter’s camera that I designed, modeled and textured for an in-game cinematic.


starcraft 2 wings of liberty: Hydra kill

2010. This is an FX shot I created for in in-game cinematic.  The task was to show a Hydralisk getting Murdered with a capital ‘M’. I modeled and textured all of the FX related elements as well as timing and animation of the FX. Plus I got to model some brains. It was a win, win.

starcraft 2 wings of liberty: tosh cloak FX

2010. This is an effect that I created for the character Tosh. The task was to recreate this awesome decloaking effect done by the guys in Blizzard’s pre-rendered effects department. Only catch was, it had to be done in realtime. I accomplished this by basically pushing the engine’s FX animation pipeline as far as I could get it. Animated textures built from procedural noise materials in 3DSMax, scrolling UVs, electrical spline ribbons, smoke particles, full screen lens glare on cards, displacement animation – I used everything it took to get the look as close as possible.

I think you can see the crawl of the patterns a bit better in this one:

starcraft 2 wings of liberty: protoss crystal warp fx

2010. This is an effect I did for in-game cinematic. The task was to animate a Protoss crystal forming above an amulet being held in Jim Raynor’s hand. I worked closely with a concept designer to create an effect that would feel right for the shot. The crystal and amulet were modeled by other members of the team. I modeled, textured and animated all of the FX elements.

starcraft 2 wings of liberty: planet char’s sky FX

2010. This is a very short FX shot that I created for one of our in-game cinematics. I worked with a member of our matte painting department who painted a sky. I took the matte painting and broke it into separate 3D layers, rigged and then animated those layers in the engine.

starcraft 2 wings of liberty: jukebox controls

2009. The Jukebox body was made by another member of the team. However, we needed detailed controls for an extreme closeup on the Jukebox for an in-game cinematic.

I modeled and textured this control board as well as fully animating the equalizers.

Equalizer Animation:

SC2: Legacy of the void – terran homeworld ‘korhal’

korhal_mid_poster

rotation

 

My rendition of the Terran homeworld, created for a cutscene in Legacy of the Void.

sc2: legacy of the void – space background

frontend_poster

 

animation

 

I created this background sequence as one of the login screen options for Legacy of the Void.

 

sc2: legacy of the void – cybros station

cybros_firing_poster

cybros_fly

powering up

 

I modeled, textured, animated and composed lighting for this weaponized space station seen in Legacy of the Void.