Troy L. Perry

3D Artist
Archive for June, 2011

starcraft 2 wings of liberty: flagship hallways

2009. I modeling and textured these hallways for an in-game cinematic.

 

 

starcraft 2 wings of liberty: Hanger Deck

2009. I modeled and textured this set for an in-game cinematic.

rnd_set05

 

Cutscene Editor 072

starcraft 2 wings of liberty: platform

2009. I modeled and textured these props for an in-game cinematic.

starcraft 2 wings of liberty: flagship corridor

2010. I modeled and textured this set for an in-game cinematic.

 

 

starcraft 2 wings of liberty: camera prop

2010. A reporter’s camera that I designed, modeled and textured for an in-game cinematic.


starcraft 2 wings of liberty: Hydra kill

2010. This is an FX shot I created for in in-game cinematic.  The task was to show a Hydralisk getting Murdered with a capital ‘M’. I modeled and textured all of the FX related elements as well as timing and animation of the FX. Plus I got to model some brains. It was a win, win.

starcraft 2 wings of liberty: tosh cloak FX

2010. This is an effect that I created for the character Tosh. The task was to recreate this awesome decloaking effect done by the guys in Blizzard’s pre-rendered effects department. Only catch was, it had to be done in realtime. I accomplished this by basically pushing the engine’s FX animation pipeline as far as I could get it. Animated textures built from procedural noise materials in 3DSMax, scrolling UVs, electrical spline ribbons, smoke particles, full screen lens glare on cards, displacement animation – I used everything it took to get the look as close as possible.

I think you can see the crawl of the patterns a bit better in this one:

starcraft 2 wings of liberty: protoss crystal warp fx

2010. This is an effect I did for in-game cinematic. The task was to animate a Protoss crystal forming above an amulet being held in Jim Raynor’s hand. I worked closely with a concept designer to create an effect that would feel right for the shot. The crystal and amulet were modeled by other members of the team. I modeled, textured and animated all of the FX elements.

starcraft 2 wings of liberty: planet char’s sky FX

2010. This is a very short FX shot that I created for one of our in-game cinematics. I worked with a member of our matte painting department who painted a sky. I took the matte painting and broke it into separate 3D layers, rigged and then animated those layers in the engine.

starcraft 2 wings of liberty: jukebox controls

2009. The Jukebox body was made by another member of the team. However, we needed detailed controls for an extreme closeup on the Jukebox for an in-game cinematic.

I modeled and textured this control board as well as fully animating the equalizers.

Equalizer Animation: