Troy L. Perry

Online Portfolio
Starcraft 2

starcraft 2 wings of liberty: flagship hallways

2009. I modeling and textured these hallways for an in-game cinematic.

 

 

starcraft 2 wings of liberty: environment

2009. I modeled and textured this set for an in-game cinematic.

note: the floor tile texture in the above image was created by another member of the team.

starcraft 2 wings of liberty: platform

2009. I modeled and textured these props for an in-game cinematic.

starcraft 2 wings of liberty: flagship corridor

2010. I modeled and textured this set for an in-game cinematic.

 

 

starcraft 2 wings of liberty: camera prop

2010. A reporter’s camera that I designed, modeled and textured for an in-game cinematic.


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starcraft 2 wings of liberty: tosh cloak FX

2010. This is an effect that I created for the character Tosh. The task was to recreate this awesome decloaking effect done by the guys in Blizzard’s pre-rendered effects department. Only catch was, it had to be done in realtime. I accomplished this by basically pushing the engine’s FX animation pipeline as far as I could get it. Animated textures built from procedural noise materials in 3DSMax, scrolling UVs, electrical spline ribbons, smoke particles, full screen lens glare on cards, displacement animation - I used everything it took to get the look as close as possible.

I think you can see the crawl of the patterns a bit better in this one:

starcraft 2 wings of liberty: jukebox controls

2009. The Jukebox body was made by another member of the team. However, we needed detailed controls for an extreme closeup on the Jukebox for an in-game cinematic.

I modeled and textured this control board as well as fully animating the equalizers.