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<channel>
	<title>Troy L. Perry</title>
	<atom:link href="http://troyperry.com/feed" rel="self" type="application/rss+xml" />
	<link>http://troyperry.com</link>
	<description>Online Portfolio</description>
	<lastBuildDate>Sun, 06 Nov 2011 18:06:03 +0000</lastBuildDate>
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		<item>
		<title>Vegas</title>
		<link>http://troyperry.com/archives/1140</link>
		<comments>http://troyperry.com/archives/1140#comments</comments>
		<pubDate>Tue, 25 Oct 2011 16:29:46 +0000</pubDate>
		<dc:creator>TroyP</dc:creator>
				<category><![CDATA[2D]]></category>

		<guid isPermaLink="false">http://troyperry.com/?p=1140</guid>
		<description><![CDATA[Painting I&#8217;ve been working on just for fun.]]></description>
			<content:encoded><![CDATA[<p><a href="http://troyperry.com/wp-content/uploads/2011/10/vegasWIP-e1319559993824.jpg"><img src="http://troyperry.com/wp-content/uploads/2011/10/vegasWIP-e1319559993824.jpg" alt="" title="vegas" width="719" height="950" class="aligncenter size-full wp-image-1141" /></a></p>
<p>Painting I&#8217;ve been working on just for fun.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>starcraft 2 wings of liberty: flagship hallways</title>
		<link>http://troyperry.com/archives/848</link>
		<comments>http://troyperry.com/archives/848#comments</comments>
		<pubDate>Thu, 09 Jun 2011 09:42:07 +0000</pubDate>
		<dc:creator>TroyP</dc:creator>
				<category><![CDATA[Environment]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://troyperry.com/?p=848</guid>
		<description><![CDATA[2009. I modeling and textured these hallways for an in-game cinematic. &#160; &#160;]]></description>
			<content:encoded><![CDATA[<p>2009. I modeling and textured these hallways for an in-game cinematic.</p>
<p><a href="http://troyperry.com/wp-content/uploads/2011/06/hallway05.jpg"><img class="alignnone size-large wp-image-865" title="hallway05" src="http://troyperry.com/wp-content/uploads/2011/06/hallway05-1500x924.jpg" alt="" width="950" height="585" /></a></p>
<p><a href="http://troyperry.com/wp-content/uploads/2011/06/hallway07.jpg"><img class="alignnone size-large wp-image-867" title="hallway07" src="http://troyperry.com/wp-content/uploads/2011/06/hallway07-1500x924.jpg" alt="" width="950" height="585" /></a></p>
<p><a href="http://troyperry.com/wp-content/uploads/2011/06/hallway04.jpg"><img class="alignnone size-large wp-image-864" title="hallway04" src="http://troyperry.com/wp-content/uploads/2011/06/hallway04-1500x924.jpg" alt="" width="950" height="585" /></a></p>
<p><a href="http://troyperry.com/wp-content/uploads/2011/06/hallway.jpg"><img class="alignnone size-full wp-image-880" title="hallway" src="http://troyperry.com/wp-content/uploads/2011/06/hallway-e1306992467635.jpg" alt="" width="950" height="796" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>starcraft 2 wings of liberty: environment</title>
		<link>http://troyperry.com/archives/915</link>
		<comments>http://troyperry.com/archives/915#comments</comments>
		<pubDate>Thu, 09 Jun 2011 09:16:57 +0000</pubDate>
		<dc:creator>TroyP</dc:creator>
				<category><![CDATA[Environment]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://troyperry.com/?p=915</guid>
		<description><![CDATA[2009. I modeled and textured this set for an in-game cinematic. note: the floor tile texture in the above image was created by another member of the team.]]></description>
			<content:encoded><![CDATA[<p>2009. I modeled and textured this set for an in-game cinematic.</p>
<p><a href="http://troyperry.com/wp-content/uploads/2011/06/rnd_set01.jpg"><img class="alignnone size-large wp-image-913" title="rnd_set01" src="http://troyperry.com/wp-content/uploads/2011/06/rnd_set01-1500x945.jpg" alt="" width="950" height="598" /></a></p>
<p><a href="http://troyperry.com/wp-content/uploads/2011/06/rnd_set02.jpg"><img class="alignnone size-large wp-image-912" title="rnd_set02" src="http://troyperry.com/wp-content/uploads/2011/06/rnd_set02-1500x945.jpg" alt="" width="950" height="598" /></a></p>
<p>note: the floor tile texture in the above image was created by another member of the team.</p>
<p><a href="http://troyperry.com/wp-content/uploads/2011/06/rnd_set_hr.jpg"><img class="alignnone size-large wp-image-921" title="rnd_set_hr" src="http://troyperry.com/wp-content/uploads/2011/06/rnd_set_hr-1500x1125.jpg" alt="" width="950" height="712" /></a></p>
<p><a href="http://troyperry.com/wp-content/uploads/2011/06/platform01.jpg"><img class="alignnone size-large wp-image-917" title="platform01" src="http://troyperry.com/wp-content/uploads/2011/06/platform01-1500x1125.jpg" alt="" width="950" height="712" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>starcraft 2 wings of liberty: platform</title>
		<link>http://troyperry.com/archives/982</link>
		<comments>http://troyperry.com/archives/982#comments</comments>
		<pubDate>Thu, 09 Jun 2011 09:10:47 +0000</pubDate>
		<dc:creator>TroyP</dc:creator>
				<category><![CDATA[Environment]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://troyperry.com/?p=982</guid>
		<description><![CDATA[2009. I modeled and textured these props for an in-game cinematic.]]></description>
			<content:encoded><![CDATA[<p>2009. I modeled and textured these props for an in-game cinematic.</p>
<p><a href="http://troyperry.com/wp-content/uploads/2011/06/platform04.jpg"><img class="alignnone size-large wp-image-983" title="platform04" src="http://troyperry.com/wp-content/uploads/2011/06/platform04-1500x928.jpg" alt="" width="950" height="587" /></a></p>
<p><a href="http://troyperry.com/wp-content/uploads/2011/06/platform02.jpg"><img class="alignnone size-large wp-image-981" title="platform02" src="http://troyperry.com/wp-content/uploads/2011/06/platform02-1500x928.jpg" alt="" width="950" height="587" /></a></p>
<p><a href="http://troyperry.com/wp-content/uploads/2011/06/platform02.jpg"></a><a href="http://troyperry.com/wp-content/uploads/2011/06/platform03.jpg"><img class="alignnone size-large wp-image-980" title="platform03" src="http://troyperry.com/wp-content/uploads/2011/06/platform03-1500x928.jpg" alt="" width="950" height="587" /></a></p>
<p><a href="http://troyperry.com/wp-content/uploads/2011/06/platform02.jpg"><img class="alignnone size-large wp-image-981" title="platform02" src="http://troyperry.com/wp-content/uploads/2011/06/platform02-1500x928.jpg" alt="" width="950" height="587" /></a></p>
<p><a href="http://troyperry.com/wp-content/uploads/2011/06/platform02.jpg"></a><a href="http://troyperry.com/wp-content/uploads/2011/06/platform01.jpg"><img class="alignnone size-large wp-image-917" title="platform01" src="http://troyperry.com/wp-content/uploads/2011/06/platform01-1500x1125.jpg" alt="" width="950" height="712" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>fracture: main character hi res model</title>
		<link>http://troyperry.com/archives/300</link>
		<comments>http://troyperry.com/archives/300#comments</comments>
		<pubDate>Thu, 09 Jun 2011 09:10:04 +0000</pubDate>
		<dc:creator>TroyP</dc:creator>
				<category><![CDATA[Characters]]></category>
		<category><![CDATA[Fracture]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Hi Res]]></category>

		<guid isPermaLink="false">http://troyperry.com/?p=300</guid>
		<description><![CDATA[View Full Res 2007. This was the Main Character model for the PS3/XBox360 title Fracture that I built while working at Day1Studios. This was the primary version of the character before additional gameplay related art was added to him, by Day1Studios, for the final version of the game. The idea was to get a young [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://troyperry.com/wp-content/uploads/2011/02/main_character.jpg"><img class="aligncenter size-full wp-image-307" title="fracture main character" src="http://troyperry.com/wp-content/uploads/2011/02/main_character-e1298651094701.jpg" alt="" width="950" height="361" /></a><strong><a href="http://troyperry.com/wp-content/uploads/2011/02/main_character.jpg">View Full Res</a></strong></p>
<p>2007. This was the Main Character model for the PS3/XBox360 title <a href="http://www.lucasarts.com/games/fracture/">Fracture</a> that I built while working at <a href="http://www.day1studios.com/index.htm">Day1Studios</a>.  This was the primary version of the character before additional gameplay related art was added to him, by Day1Studios, for the final version of the game.</p>
<p>The idea was to get a young soldier with an &#8216;everyman&#8217; type of personality. He should look protected in his gear but still have mobility. Because he&#8217;s climbing mountains and leaping into and out of the dynamically created craters.</p>
<p>Built in 3DS Studio Max and ZBrush.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>starcraft 2 wings of liberty: flagship corridor</title>
		<link>http://troyperry.com/archives/882</link>
		<comments>http://troyperry.com/archives/882#comments</comments>
		<pubDate>Thu, 09 Jun 2011 08:42:49 +0000</pubDate>
		<dc:creator>TroyP</dc:creator>
				<category><![CDATA[Environment]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://troyperry.com/?p=882</guid>
		<description><![CDATA[2010. I modeled and textured this set for an in-game cinematic. &#160; &#160;]]></description>
			<content:encoded><![CDATA[<p>2010. I modeled and textured this set for an in-game cinematic.</p>
<p><a href="http://troyperry.com/wp-content/uploads/2011/06/corridor01.jpg"><img class="alignnone size-large wp-image-897" title="corridor01" src="http://troyperry.com/wp-content/uploads/2011/06/corridor01-1500x929.jpg" alt="" width="950" height="588" /></a></p>
<p><a href="http://troyperry.com/wp-content/uploads/2011/06/corridor07.jpg"><img class="alignnone size-large wp-image-892" title="corridor07" src="http://troyperry.com/wp-content/uploads/2011/06/corridor07-1500x929.jpg" alt="" width="950" height="588" /></a></p>
<p><a href="http://troyperry.com/wp-content/uploads/2011/06/corridor04.jpg"><img class="alignnone size-large wp-image-895" title="corridor04" src="http://troyperry.com/wp-content/uploads/2011/06/corridor04-1500x929.jpg" alt="" width="950" height="588" /></a></p>
<p>&nbsp;</p>
<p><a href="http://troyperry.com/wp-content/uploads/2011/06/corridor03.jpg"><img class="alignnone size-large wp-image-898" title="corridor03" src="http://troyperry.com/wp-content/uploads/2011/06/corridor03-1500x929.jpg" alt="" width="950" height="588" /></a></p>
<p>&nbsp;</p>
<p><a href="http://troyperry.com/wp-content/uploads/2011/06/corridor.jpg"><img class="alignnone size-full wp-image-839" title="corridor" src="http://troyperry.com/wp-content/uploads/2011/06/corridor-e1306941167132.jpg" alt="" width="950" height="570" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>starcraft 2 wings of liberty: camera prop</title>
		<link>http://troyperry.com/archives/943</link>
		<comments>http://troyperry.com/archives/943#comments</comments>
		<pubDate>Thu, 09 Jun 2011 08:30:25 +0000</pubDate>
		<dc:creator>TroyP</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://troyperry.com/?p=943</guid>
		<description><![CDATA[2010. A reporter&#8217;s camera that I designed, modeled and textured for an in-game cinematic. View Full Res]]></description>
			<content:encoded><![CDATA[<p>2010. A reporter&#8217;s camera that I designed, modeled and textured for an in-game cinematic.</p>
<p style="text-align: center;"><a href="http://troyperry.com/wp-content/uploads/2011/06/camera01.jpg"><img class="alignnone size-large wp-image-944" title="camera01" src="http://troyperry.com/wp-content/uploads/2011/06/camera01-1500x369.jpg" alt="" width="950" height="233" /></a><br />
<strong><a href="http://troyperry.com/wp-content/uploads/2011/06/camera01.jpg">View Full Res</a></strong></p>
]]></content:encoded>
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		</item>
		<item>
		<title>starcraft 2 wings of liberty: Hydra kill</title>
		<link>http://troyperry.com/archives/1083</link>
		<comments>http://troyperry.com/archives/1083#comments</comments>
		<pubDate>Thu, 09 Jun 2011 08:06:41 +0000</pubDate>
		<dc:creator>TroyP</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://troyperry.com/?p=1083</guid>
		<description><![CDATA[2010. This is an FX shot I created for in in-game cinematic.  The task was to show a Hydralisk getting Murdered with a capital &#8216;M&#8217;. I modeled and textured all of the FX related elements as well as timing and animation of the FX. Plus I got to model some brains. It was a win, [...]]]></description>
			<content:encoded><![CDATA[<p>2010. This is an FX shot I created for in in-game cinematic.  The task was to show a Hydralisk getting Murdered with a capital &#8216;M&#8217;. I modeled and textured all of the FX related elements as well as timing and animation of the FX. Plus I got to model some brains. It was a win, win.</p>
[See post to watch Flash video]
]]></content:encoded>
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		</item>
		<item>
		<title>starcraft 2 wings of liberty: tosh cloak FX</title>
		<link>http://troyperry.com/archives/1067</link>
		<comments>http://troyperry.com/archives/1067#comments</comments>
		<pubDate>Thu, 09 Jun 2011 07:30:31 +0000</pubDate>
		<dc:creator>TroyP</dc:creator>
				<category><![CDATA[Characters]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://troyperry.com/?p=1067</guid>
		<description><![CDATA[2010. This is an effect that I created for the character Tosh. The task was to recreate this awesome decloaking effect done by the guys in Blizzard&#8217;s pre-rendered effects department. Only catch was, it had to be done in realtime. I accomplished this by basically pushing the engine&#8217;s FX animation pipeline as far as I [...]]]></description>
			<content:encoded><![CDATA[<p>2010. This is an effect that I created for the character Tosh. The task was to recreate <a href="http://www.youtube.com/watch?v=3V1PwpoDqzM">this</a> awesome decloaking effect done by the guys in Blizzard&#8217;s pre-rendered effects department. Only catch was, it had to be done in realtime. I accomplished this by basically pushing the engine&#8217;s FX animation pipeline as far as I could get it. Animated textures built from procedural noise materials in 3DSMax, scrolling UVs, electrical spline ribbons, smoke particles, full screen lens glare on cards, displacement animation - I used everything it took to get the look as close as possible.</p>
[See post to watch Flash video]
<p>I think you can see the crawl of the patterns a bit better in this one:</p>
[See post to watch Flash video]
]]></content:encoded>
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		</item>
		<item>
		<title>starcraft 2 wings of liberty: protoss crystal warp fx</title>
		<link>http://troyperry.com/archives/1105</link>
		<comments>http://troyperry.com/archives/1105#comments</comments>
		<pubDate>Mon, 06 Jun 2011 08:41:42 +0000</pubDate>
		<dc:creator>TroyP</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://troyperry.com/?p=1105</guid>
		<description><![CDATA[2010. This is an effect I did for in-game cinematic. The task was to animate a Protoss crystal forming above an amulet being held in Jim Raynor&#8217;s hand. I worked closely with a concept designer to create an effect that would feel right for the shot. The crystal and amulet were modeled by other members [...]]]></description>
			<content:encoded><![CDATA[<p>2010. This is an effect I did for in-game cinematic. The task was to animate a Protoss crystal forming above an amulet being held in Jim Raynor&#8217;s hand. I worked closely with a concept designer to create an effect that would feel right for the shot. The crystal and amulet were modeled by other members of the team. I modeled, textured and animated all of the FX elements.</p>
[See post to watch Flash video]
]]></content:encoded>
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